Designed with the look of an animated watercolor painting and using addictive single button gameplay, Tiny Wings could be the next Angry Birds. Both games are similar in the lead character category as well as the satisfying physics involved in hurling the characters across the screen, but Tiny Wings takes an interesting diversion with seamless level transitions, short learning curve, and painterly art direction by it’s creator Andreas Illiger. Also, this little bird is far from angry.
Tiny Wings involves a plump bird with, well, tiny wings that you navigate across various islands of hills and plateaus. The aim of the game is to time the bird’s dead weight fall at opportune moments and slide through hill troughs to gain momentum and speed. It’s all about anticipation and timing. You only have so much time (or daylight) to complete an island before the sun goes down or your little birdy goes back to sleep, so the more “perfect slides” you have the better. If not, it’s “day over.”
Sounds simple enough, but you have no idea how this simplicity becomes the source of endless gameplay. Seriously, I’ve been playing Tiny Wings two days straight and I fear that in recommending it, the same fate might befall you. But if you dare to enter this world of beautiful hills and a tiny-winged bird you can buy it on the App Store for only 99¢.
Now, I must go back to the iPhone and try topping my 100k high score. Fly Tiny Wings, fly!