FAR CRY PRIMAL To Reveal Existence Of Stone-Age Radio Towers

Prehistory repeating.

There’s a new Far Cry game coming out. Admittedly, there’s always a new Far Cry game coming out - but this one just got announced, and it’s taking a(nother) page out of Assassin’s Creed playbook by transplanting the action to a different time period - in this case, the Stone Age.

Ubisoft, it seems, is trying to jump on a surprising new trend, producing a survival action game about prehistoric humans and creatures. It’s a genre that now includes games like Ark: Survival Evolved, Rust (and its developer’s next game Before), and The Flintstones: Bedrock Bowling. If Ubisoft has any sense of honour, it’ll include as many penises in Primal as there are in Rust.

The press release actually makes the game sound kind of great:

Developed by Ubisoft Montréal, in collaboration with Ubisoft Toronto, Ubisoft Shanghai Studio, and Ubisoft Kiev Studio, Far Cry Primal is a full-fledged single player experience that will take gamers to 10,000 BC in history, to a time when massive beasts like the woolly mammoth and sabretooth tiger ruled the Earth. 

The award-winning franchise that stormed the tropics and climbed the Himalayas now brings its innovative open world sandbox gameplay to a time when humans were not at the top of the food chain, but were fighting to climb it, bringing together massive beasts, breathtaking environments, and unpredictable savage encounters.

Gamers play as TAKKAR, a seasoned hunter and the last surviving member of his hunting group. Arriving in the majestic and savage land of Oros, players will pursue one single goal; survive in a world where humans are the prey. They will meet a cast of memorable characters who will help them push back and tame the dangers of the wild. Players will journey as the first human to tame the wilderness and rise above extinction.  Along the way, they will have to hunt for food, master fire, fend off fierce predators, craft weapons and tools partly from the bones of slain beasts, and face off against other tribes to conquer Oros.

But c’mon. This is still a Far Cry game. There will still be a map littered with icons of some description. The player will become nigh-omnipotent by the middle of the game. There will still be outposts to capture (I’m guessing these are the “other tribes” mentioned in the release). And most importantly, there will still be towers to climb to reveal parts of the map. Towers are such a crucial part of Ubisoft’s game strategy that it’s unthinkable they’d leave them out. How they’ll manifest in Primal is anyone’s guess - primitive wooden scaffolds? Steep hills? Mounds of mammoth carcasses? Doesn’t matter. You’ll climb them, you’ll reveal the map, and you’ll damned well accept that, maggot.

This is all technically speculation, of course, but it’s among the safest speculation there is in video games these days. If Ubisoft proves me wrong, I’ll be surprised and absolutely delighted. The studio is at least showing some self-awareness by creating a Far Cry game entirely based around the two best things in other Far Cry games (animals and the bow & arrow), so I’ll wait and see.

Far Cry Primal comes out February 23, 2016, which happens to coincide with both the release of Deus Ex: Human Revolution, and my birthday. So mark your calendars for at least one of those things.

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